
Painting, modeling, gaming and general wargame ramblings. I am a member of the Warhamsters gaming group and have been gaming and collecting models for 30 years. I am a memeber of a number of different online forums and have decided to gather all my modeling and painting things together in one place. I would also like to use this space to put any thoughts and ramblings related to my hobby.
Cat Hair In The Paint Pot
Cat Hair In The Paint Pot
Or
Get off the damn table ya buggers!!!
Or
Get off the damn table ya buggers!!!
Friday, 2 March 2012
Warriors of chaos V's Empire
The night before the Polish sausage tournament Dave O and I had a practise game against each other. Dave was rocking his fantastic Empire army.
Dave set up his army with his inf blocks holding the centre of his line with his artillery to his right.
The early part of the game saw my magic whittling his units and his big guns whittling away at my units.
"The warriors prepare to advance"
I had nothing in my army that could take his steam tank and decided to see what the war shrine could do with its 3+ ward save. This proved to be pretty good and kept the tank stuck in combat from turn 2 for the rest of the game.
"Dave sends the detachments to their doom"
Dave played very well and was looking to get a win. The last few turns of the game saw some luck on my part with one example being 5 marauder horsemen charging a big unit in the rear and breaking them (even with a re role). This created some rules questions as their flee (when they failed to rally) then blocked a charge at the other side of the battle after they had bounced through some units.
In the end it was a draw and very very enjoyable game. I think Dave's level of playing skill is above mine and it was some luck that gave the draw as Dave outplayed me.
A great opponent and would urge anyone to have a game with Dave Olorenshaw and his splendid Empire army. He won the best army trophy at this event against quite a few other impressive armies.
Well done Dave.
Tuesday, 28 February 2012
Warriors of Chaos at the Polish Sausage team event
Not long back from the Polish sausage team event at Maelstrom games. 20 teams were in attendance each of 4 players with different armies of 2400pts. The rules pack for the event followed this years ETC pack for rules, army restrictions and match ups.
As ever the event was very well run with 3 games on the Saturday and 2 games on the Sunday.
I was lucky to get a space on team Innuendo Bingo and a big thanks to Dave O (Target), Richard and James (warhammer Jesus) for being great team mates.
The list I took is as follows;
Chaos Sorcerer Lord (Tzeentch)
Level 4 Mark of Tzeentch Disc of Tzeentch Crimson armour of Dargan Golden eye of Tzeentch Healing potion Blood Curdling Roar Total 430pts
Chaos Sorcerer (Fire) (General)
Level 2 3rd Eye of Tzeentch Necrotic Phylactery Spell Familiar Iron curse icon Total 175pts
Chaos Sorcerer (Tzeentch) Mark of Tzeentch Disc of Tzeentch Stream of corruption Dragon helm
Talisman of endurance
Biting blade Total 190pts
Exalted Hero BSB Talisman of Preservation
Warrior Bane Total 185pts
Chaos marauder horsemen x 5 Mark of Slaanesh Musician Flail
Light armour Total 96pts
Chaos marauder horsemen x 5 Mark of Slaanesh Musician Flail
Light armour Total 96pts
Warriors of Chaos x 18 Mark of Tzeentch
Full Command Standard of Discipline Shields Total 353pts
Warriors of Chaos x 20 Mark of Khorne Full Command Shields
Halberd Banner of Eternal flame Total 410pts
Chaos war hounds x 5 30pts
Chaos war hounds x 5 30pts
Chaos knights x 5 Standard bearer Banner of Rage Total 255pts
War shrine Mark of Tzeentch Total 150pts
ARMY TOTAL = 2400pts
I will be adding some battle reports over the next few day.
Sunday, 19 February 2012
Warriors of Chaos, Icons of the gods
Something that I have been meaning to do for a while was to make some kind of visual item that makes what mark a unit has in my Warriors army more obvious.
Because I want to keep a fixed colour scheme throught the army I need to steer away from the common practice of painting the units with colours that represent which chaos god they follow. This can in turn make it easier to swap marks on the units as I wish between games to try different things.
My first thought was to make models carrying an icon but decided that this would use p lots of figure that could often end up left in the case/shelf when that particular mark was not being used.
I finaly decided to make a 4 base unit filler that depicted a particular chaos god that could be placed in the unit giving a very easy to see visual que as to what that unit was marked with.
I used a 50mm base ( equals 4 x 25mm bases) with a pillar from the arcane ruins set. To this I added some bits from my bits box and then gave tham a quick splash of colour.
The first 2 that I have done are for Khorne (red) and Tzeentch (blue/green). Next will be Nurgle and Slaanesh.
Tuesday, 24 January 2012
Home made Treekin
Here are some pics of some home made Treekin that I did a while back.
I used some hard board for the bases, twigs, bits from the dryad spru, miliput, dried herbs on the base, clump folage, slate and some flock for moss.
I used some hard board for the bases, twigs, bits from the dryad spru, miliput, dried herbs on the base, clump folage, slate and some flock for moss.
Thursday, 19 January 2012
Graveyard terrain
I have got myself 3 boxes of the Garden of Morr from GW. The plan for these sets is to make enough graveyard scenery to cover a 3ft by 3ft area of a gaming table. I will keep the elements of the sets individual so as to allow for ease of storeage and also setting up the table to suit the game that is to be played.
The set includes 4 large sprues that are filled with some very detailed parts in a hard plastic. On inspection there is no flash, miss molds and any mold lines are minor.
First is 1 x base set.
The set includes 4 large sprues that are filled with some very detailed parts in a hard plastic. On inspection there is no flash, miss molds and any mold lines are minor.
First is 1 x base set.
Next is a wall/fence set.
Then there is 2 sets of the tombs
The kit cleans up and goes together very well. There is quite a lot of skulls as is common with GW scenery but I quite like this. There are some fantastic bits of detailing when you look closer that includes vines and flowers creeping up walls, extra grave stones and even a crow.
This is just one box put together so far. Sorry about the picture quality. I will update when I have got some paint on them and they are ready for the table.
Thursday, 12 January 2012
Witchfinder test models
I have knocked up a couple of quick test models for the new witchfinder general game.
The first is a Nochtlinger (mantic ghoul). A foul creature of the night that hunts for flesh. I have tried to give it an almost monochrome look with zenithal highlighting and only a few very muted colours on the limited clothing and blood. I have also added an ethreal blue glow from the eyes that just catches the fingers of the outstretched hand. The base will be done with plain cold earth, very dark with minimal light catching it.
Next up is a very quick (40ish mins) colour test for a musketeer loyal to the witchfinders. I have gone for red and dull grey with brown straps to keep these simple and able to fit in with other games. Also as a contrast for my plans for the pike/musket loyal to the evil forces as they will be using midnight blue with purple accent colour and black straps.
The first is a Nochtlinger (mantic ghoul). A foul creature of the night that hunts for flesh. I have tried to give it an almost monochrome look with zenithal highlighting and only a few very muted colours on the limited clothing and blood. I have also added an ethreal blue glow from the eyes that just catches the fingers of the outstretched hand. The base will be done with plain cold earth, very dark with minimal light catching it.
Next up is a very quick (40ish mins) colour test for a musketeer loyal to the witchfinders. I have gone for red and dull grey with brown straps to keep these simple and able to fit in with other games. Also as a contrast for my plans for the pike/musket loyal to the evil forces as they will be using midnight blue with purple accent colour and black straps.
Thursday, 5 January 2012
A new game in town
Witchfinder General – Days of Revelation by Eric Barnes
17th Century Folklore – Historical Wargaming
What’s it all about?
Imagine if you will that all the folk lore and propaganda spread by the church and the witch hunters during the 17th century were true. What if Bram Stokers accounts of Dracula coming ashore at Whitby was based on actual accounts. What if witches and hedge wizards really did set fear into the hearts and minds of the common folk.
This is the place that you will find the brave witch finders and their trusted foot soldiers. With rough men willing to fight to protect what is theirs and what they believe. You will also find those who have sold their souls to the powers that stalk the night and have thrown in their lot to save their own skins.
History meets fantasy. Who will be victorious? Only you can change what could have been.
What does the book give you?
This is a set of table top wargaming rules that allow players to play games ranging from small skirmishes using a few models per player up to larger engagements using a few dozen figures per player. Retail price is a good price at £15.00 for a 108 page colour manual.
The rules are laid out in an intuitive order as they are needed through the turn. There is a detailed list of protagonists for use in the game. 6 suggested scenarios to play through that build in model count and variety of models, these go from a small skirmish through kidnap and rescue missions to a full scale attack on a manor house.
There is a quick reference guide at the back but I would say that an index with page numbers would have been very helpful (this is my only criticism of what is a very good rule book).
There are no points used in this game and players are encouraged to play each scenario twice swapping sides to determine an actual winner. I see this as a nice idea as having read through the book I am filled with ideas for my own scenarios and how to link them with the scenarios in the book and also to be part of a campaign.
This game seems to me to be aimed more towards the playing of a game to tell a story with friends rather than the serious competitive play that is getting more and more popular with some other rules systems. I would recommend this to anyone who has an interest in folklore and history and also to anyone who would like to play games that can drive and be driven by imagination to a place that only the future will know.
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